Why bother researching into enabling better access for disabled people to computer systems, especially the increasingly important area of virtual worlds? What benefits could this research possibly give to wider society? This paper presents an overview of our past and ongoing research in the areas of accessibility and usability, in an effort to explain how such work can benefit us all. It then discusses game and virtual world accessibility in more depth and brings the other strands of our work into this context
This presentation introduces Computer Science students to the notion of accessibility: developing so...
The Universal Accessibility concept is usually formulated in terms that ignore the socio-economic an...
In this chapter, the authors explore the relationship of technology to disability, and how technolog...
The paper provides an overview of what accessibility means, i.e. the ability to make use of the Worl...
The paper provides an overview of what accessibility means, i.e. the ability to make use of the Worl...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Games are an important part of modern culture. The nature of most video games is such that it can be...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
It is increasingly recognized that there are many players of mainstream digital games who have some ...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
The fast developing technologies can benefit disabled people from many ways. However, it also formed...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
This presentation introduces Computer Science students to the notion of accessibility: developing so...
The Universal Accessibility concept is usually formulated in terms that ignore the socio-economic an...
In this chapter, the authors explore the relationship of technology to disability, and how technolog...
The paper provides an overview of what accessibility means, i.e. the ability to make use of the Worl...
The paper provides an overview of what accessibility means, i.e. the ability to make use of the Worl...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Games are an important part of modern culture. The nature of most video games is such that it can be...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
It is increasingly recognized that there are many players of mainstream digital games who have some ...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
The fast developing technologies can benefit disabled people from many ways. However, it also formed...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
This presentation introduces Computer Science students to the notion of accessibility: developing so...
The Universal Accessibility concept is usually formulated in terms that ignore the socio-economic an...
In this chapter, the authors explore the relationship of technology to disability, and how technolog...